Geoff’s Annurios, 8 miles per hex
After a few years of reduced mapping output, Geoff returned to maps with a vengeance in March 2009. But this time, it was in a collaboration with me. After I posted replicas of Geoff’s Selhomarr, 40 miles per hex as well as a combined replica of his Davania, 72 miles per hex, he started talking about an 8 mile per hex version or Selhomarr… and things naturally progressed from there.
We established a pattern where Geoff worked up a map, which I then replicated in the Atlas standard. Next Geoff would come up with more additions, and after another pass or two the map would be complete. It was the first time for me to work together on maps in this way, and the whole project was an absolute joy to do.
Annurios was the first of these maps. Below you will find both my completed replica map and Geoff’s original design. My map isn’t exactly a replica, because it combines all of Geoff’s textual directions with his original map draft.
Replica Fan-made Map (March 2021)
Fan-made Map by Geoff Gander (March 2009)
Work in progress map: This map is incomplete. It appears here in the most recent state available, but it may be missing certain elements.
This is an original map created by one of Mystara’s excellent fan cartographers. For more information on the cartographer, including a gallery of all their maps, see also Appendix M: Mappers of Mystara.
Sources
- Hollow World Campaign Set (1990) (PDF at DriveThruRPG)
- Hollow World Planetary Map
Secondary Sources
- Hollow World: Selhomarr, 8 miles per hex discussion thread at The Piazza
- Discussion of Annurios begins in this post (March 2009)
- Geoff’s Selhomarr, 40 miles per hex
- The Empire of Selhomarr: a Gazetteer from 5 November 1997 to 23 August 1999 (Vaults of Pandius)
- The Empire of Selhomarr: Player’s Guide current as of 6 May 1998 (Vaults of Pandius)
References
- Geoff’s entry in Appendix M: Mappers of Mystara
- Geoff’s author page at the Vaults of Pandius
Map Types
The Atlas of Mystara includes a few fundamentally different types of maps. The colour of the castle wall border on each map shows which category it belongs to.
- Replica maps (white castle border) are exact replicas of primary source maps. They present the world of Mystara as the original source materials depict it, warts and all. No attempt has been made to fix errors of any kind — even typos. As far as possible, replica maps use the same art as the original maps, though in many cases they are colourised. These maps are the main source material of the Atlas of Mystara, forming the base of all of the updated maps.
- Updated maps (green castle border) present the Atlas of Mystara’s consistent view of the world, with all errors, alignment issues, and so on fixed. They use standardised hex art and fonts. Anything not marked as a replica map is an updated map.
- Chronological maps (yellow castle border) provide snapshots of Mystara at the end of a certain year in its publication history. In effect, they are updated maps created from a limited list of sources. The years in question appear in the title of each map.
- Fan-made maps are unofficial maps created by other fan cartographers. As such, they do not follow the Atlas’s castle border colour scheme. The Atlas presents these maps in their original form, with the permission of the cartographers. The Atlas considers these maps secondary sources, and updated maps of areas not covered by official maps make extensive use of them. In a few cases, the Atlas also presents Replica fan-made maps (red castle border).
Chronological Analysis
This is a fan-made map. It was published in 2009. The updated Atlas version of this map is not yet available. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see the upcoming Let’s Map Mystara 2009. (Please note that it may be some time before the project reaches this point.)
The following lists are from the Let’s Map Mystara project. Additions are new features, introduced in this map; Revisions are changes to previously-introduced features; Hex Art & Fonts track design elements; and finally Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
Coming Soon