CM5 was a peculiar module, with its red ink and magic viewer system, and this map also fits that image. It has a weird scale, which at 1/6 of a mile means 880 ft. per hex, making it one of the largest scale wilderness hex maps printed for Mystara. It’s also filled with mysteries, as it effectively served as the game board for the solo adventure. It’s also little-known these days, and is one of the few maps passed over by most of the community; when almost everything else has now been placed in Mystara, “The Wilderness” seems to have had only one attempt so far.
Replica Map (1st May 2019)
- CM5 Mystery of the Snow Pearls (1985)
- “The Wilderness”, cover gatefold
The Atlas of Mystara includes a few fundamentally different types of maps. These are differentiated by the colour of the castle wall border on each map.
- Replica maps (white castle border) are exact replicas of primary source maps. They present the world of Mystara as the original source materials depict it, warts and all. No attempt has been made to fix errors of any kind — even typos. As far as possible, replica maps use the same art as the original maps, though in many cases they are colourised. Replica maps are always marked as such on this site. These maps are the main source material of the Atlas of Mystara, from which all of the updated maps are made.
- Updated maps (green castle border) present the Atlas of Mystara‘s consistent view of the world, with all errors, alignment issues, and so on fixed. They use standardised hex art and fonts. Anything not marked as a replica map is an updated map.
- Chronological maps (yellow castle border) provide snapshots of Mystara at the end of a certain year in its publication history. In effect, they are updated maps created from a limited list of sources. The years in question are always noted at the top of each map.
This is Map 34. It was published in 1985. The updated version of this map has not yet been released. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see Let’s Map Mystara 1985.
The following lists are drawn from the Let’s Map Mystara project. Additions are new features, introduced in this map; Revisions are changes to previously-introduced features; Hex Art & Fonts track design elements; and finally Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
- Bridges — A single bridge across the upper Raging River.
- Dominions — None. The area shown on the map is less than one 8 mile hex, so it could conceivably be a small part of a dominion.
- Fauna — What looks like an eagle’s head appears next to the numeral 36.
- Lakes — Lake Oest. The name is not shown on the map, but provided in the key.
- Mountains — Mountains are shown throughout the area, in three heights. The “Low Mountains” could presumably be taken to be hills, since they surround the higher ranges.
- Rivers — A small river system flowing into and then out of Lake Oest. The key appears to name the larger of these “Raging River” and the smaller “Black Stream”.
- Scale — This is the first map to use this scale, and also the largest (most zoomed in) scale to date. 1/6 of a mile translates to 880 ft., or 268 m. — large enough that buildings can almost appear at actual scale. (In practice, the buildings shown on the map are still likely at least 10 times larger than they should be at this scale, and the town areas marked here are likely a bit too spacious.)
- Settlements — Two are shown. (See Scale above.) Neither town is named on the map.
- Terrain — Numerous small patches of forest, a single swamp, and an area marked with a texture that looks like badlands or desert, but unmarked in the key. (Next to area 10.)
- Trails & Roads — Roads (using the art usually applied to trails) throughout the map, none labelled.
Hex Art & Fonts
- Fonts — Baskerville (title), Helvetica (map key), Korinna (compass rose). This marks the debut of Korinna in Mystara maps.
- New Symbols — Art that doesn’t (quite) conform to the hex grid; most terrain is solid colours, except forest and swamp, which have symbolic textures.