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What would an atlas be without a gazetteer explaining all those place names? This somewhat experimental page reimplements the Geographic Index as an alphabetised gazetteer of the world of Mystara. With thousands of names to tackle, it will likely be a long time in the making. In the meantime, if you have any ideas or comments, please feel free to leave them below.
K
- Kaarja (1)Capital of the Kingdom of Kaarjala. Created by James Mishler in Mystara netMAG 7 (1997). Further developed by Geoff Gander in Gaz F10 (2008).
- Kaarjala (1)Short form for the Kingdom of Karrjala, a nation situated around the Landsplit River in northern Norwold. Created by James Mishler in Mystara netMAG 7 (1997). Fully developed by Geoff Gander and mapped by JTR (2008).
- Kadesh (2)
- Kadour (2)
- Kadrulay Hills (1)
- Kaeruts (3)
- Kalabu Hills (1)
- Kalavronti (3)
- Kalslo Island (1)
- Kaltstein (7)
- Kammin (7)
- Kamminer Bay (2)
- Kamminer Bucht (4)
- Kamose River (1)
- Kandabarga (2)
- Kandaputra (5)
- Kantridae (4)
- Kantridae River (3)
- Kantrium (2)
- Kara-kara Village (1)
- Karacurun (1)
- Karakandar (5)
- Karakoy (1)
- Karakudar Mountains (1)
- Karameikos (72)Short form for the Grand Duchy of Karameikos, later the Kingdom of Karameikos.
- Karameikos Trench (1)
- Karath-Dûr (2)
- Karathis (2)
- Karayazbul Outcroppings (1)
- Karelides (1)
- Karlis’ Isle (2)
- Karrak (2)
- Karrak Castle (4)
- Karsuu (1)
- Kart-Hadasht (4)
- Kastelios (7)
- Kastr (1)
- Katambwe (4)
- Katapec (5)
- Kaukjis (1)
- Kavkaz (2)
- Kavorquian’s House (1)
- Kayki (1)
- Kedy (2)
- Keelmeadows (2)
- Keep on the Borderlands (11)
- Kelven (2)
- Kelvin (37)
- Kelvin Moor (6)
- Kemtu (1)
- Kendach (3)
- Kenef (1)
- Kenubis (1)
- Ker-nome (1)
- Kerendan Plains (1)
- Kerenda River (7)
- Kerendas (29)A city in the Empire of Thyatis, seat of power of the Duchy of Kerendas. First appeared in X1 (1981). The name was inherited from Moldvay and Schick’s Known World (c. 1976). Detailed in Dawn of the Emperors (1989).
- Kerendas Outpost (2)
- Keresh (1)
- Kereçul River (2)
- Kerimet (1)
- Kern (1)
- Kerothar Mountains (8)
- Kerothar Spur (2)
- Kesh River (1)
- Kesret Oasis (1)
- Ketpdu (1)
- Kevar (4)
- Kevareth Woods (1)
- Kevar Hills (4)
- Kevar Pass (3)
- Kfer (1)
- Khamrati (3)
- Khanate of Ethengar (1)
- Khanates of Ethengar (2)
- Kharkav (2)
- Khem-kor (1)
- Khemen-mut (1)
- Khordarg’s Lair (2)
- Khosam (4)
- Khurish Massif (1)
- Khuur (3)
- Ki-ata (2)A mountain on the island of Teki-nura-ria in the Sea of Dread. First appeared in X8 (1984).
- Kiefstut (1)
- Kingdom of Aeryl (2)A nation of the Arm of the Immortals. Populated mostly by ee’aar. First appeared in Dragon 200 (1993).
- Kingdom of Alfheim (10)A nation of the Known World. Populated mostly by elves. First appeared in X1 (1981), where it was named simply "Alfheim" in the text, though not on the map. Two regions were developed and mapped in O2 (1985) and CM7 (1986). Fully developed and mapped in GAZ5 (1988).
- Kingdom of Bellayne (1)A nation of the Savage Coast. First appeared in Dragon 180 (1992).
- Kingdom of Eshu (2)A nation of the Arm of the Immortals. Populated mostly by enduks. First appeared in Dragon 200 (1993).
- Kingdom of Eusdria (1)A nation of the Savage Coast. First appeared in Dragon 178 (1992).
- Kingdom of Ghyr (2)
- Kingdom of Gombar (2)A nation of the Arm of the Immortals. Populated mostly by demi-ogres. First appeared in Dragon 200 (1993).
- Kingdom of Ierendi (38)A nation of the Known World. First appeared in X1 (1981). The name was inherited from Moldvay and Schick’s Known World (c. 1976). Fully developed and mapped in GAZ4 (1987).
- Kingdom of Kaarjala (1)A nation situated around the Landsplit River in northern Norwold. Created by James Mishler in Mystara netMAG 7 (1997). Fully developed by Geoff Gander and mapped by JTR (2008).
- Kingdom of Karameikos (6)A nation of the Known World. First appeared as a kingdom in Wrath of the Immortals (1992), then fully detailed and mapped in Karameikos: Kingdom of Adventure (1994). Previously a Grand Duchy, first appearing in X1 (1981). The name was inherited from Moldvay and Schick’s Known World (c. 1976). Developed in Expert (1981 and 1983) and B6 (1984), then developed and mapped in B10 (1986). Fully developed and mapped in GAZ1 (1987).
- Kingdom of Littonia (2)A nation on the western coast of Norwold, beyond the Great Bay. Created and mapped by Geoff Gander (1998).
- Kingdom of Many Colors (1)
- Kingdom of Nithia (2)
- Kingdom of Norwold (1)A large frontier nation in northeastern Brun, immediately north of the Known World. First appeared in CM1 (1984).
- Kingdom of Ostland (26)A nation of the Known World. First appeared in X1 (1981). Fully developed and mapped in GAZ7 (1988).
- Kingdom of Suma’a (2)A nation of the Arm of the Immortals. Populated mostly by demi-ogres. First appeared in Dragon 200 (1993).
- Kingdom of the Dead (1)
- Kingdom of Thothia (1)
- Kingdom of Vestland (26)A nation of the Known World. First appeared in X1 (1981). Saw minor development in X3 (1982), then mapping and development in X13 (1987). Fully developed and mapped in GAZ7 (1988).
- Kingdom of Wendar (7)A nation north of the Known World. Populated mostly by elves and humans. First appeared in X11 (1986).
- Kingfisher Lake (3)
- King’s Road (1)
- King’s Road Keep (1)
- King’s Tomb (1)
- Kirikuka (5)
- Kirkuk (4)
- Kirn (3)
- Kirov (2)
- Kisangi (3)
- Kishinev (2)
- Kithor Mountains (1)
- Kithor River (2)
- Kiyats (2)
- Kiyev (2)
- Kladanovic (3)
- Klagen (7)
- Klantyre (3)
- Klath-T’zarth (1)
- Klevemund (4)
- Klintest Lowlands (1)
- Klintest River (1)
- Knights’ Bridge (2)
- Known World (159)The central region of Mystara, comprising the nations shown on the original X1 map: Alfheim, Atruaghin, the Broken Lands, Darokin, Ethengar, the Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Ostland, Rockhome, Soderfjord, Thyatis, Vestland, and Ylaruam. Heldann, Sind, and Wendar are usually considered to be borderlands of the Known World, included or excluded according to preference.The term “Known World” originally referred to the setting as a whole, but evolved over the course of publication and fan discussion to take on its present meaning.
- Kobolds (3)
- Kobos (10)A village on Safari Island in the Kingdom of Ierendi. First appeared in Expert (1983); named in X10 (1985); detailed in GAZ4 (1987).
- Kogdalen Fort (1)
- Kogolor Dwarves (3)
- Kogo River (1)
- Kol (2)
- Koleamaa (1)
- Kolmstat (3)
- Kom-ombar (1)
- Kom-tu (1)
- Kombakonam (2)
- Konumtali Savannah (3)
- Koom’s Castle (9)
- Koonaba (1)
- Kopstar (3)
- Koptun (1)
- Koptun Oasis (1)
- Korbundar’s Isle (3)
- Kordithos Mountains (2)
- Korimanis (2)
- Korisanis (2)
- Koriszegy Keep (11)A ruined keep in the Grand Duchy of Karameikos. First appeared in Expert (1981) as Haunted Keep. First named in GAZ1 (1987), where it became known as Koriszegy Keep.
- Korridhon (1)
- Korrigan Forest (4)
- Korsakov (2)
- Korsûl River (2)
- Korva Plains (2)
- Korvoris Forest (1)
- Korvoris River (1)
- Kosovsko (1)
- Kostyn (2)
- Kota-Jayang (1)
- Kotlatlan (1)
- Kouraïk Hills (1)
- Kragz (2)
- Krakaj (1)
- Krakatos (29)A ruined town in the Grand Duchy of Karameikos. First appeared in Expert (1981), where it was marked as a castle. Developed in GAZ1 (1987). Resettled and became a town again in Karameikos: Kingdom of Adventure (1994).
- Krandai River (4)
- Krasnavodsk (2)
- Kratanaka Province (1)
- Krayzen Mountains (1)
- Kron (7)
- Krondahar (2)
- Krugel Hordes (2)
- Krujë (1)
- Kuali Swamp (3)
- Kubitt Valley (2)
- Kugmarek (1)
- Kuir (3)
- Kuldiga (2)
- Kulear (1)
- Kulikovo Fortress (2)
- Kulnovo (3)
- Kumool (2)
- Kurdal (6)
- Kurish Massif (1)
- Kurqës River (2)
- Kurutiba (1)
- Kutchevski (1)
- Kuttai and Dankut Camp (2)
- Kuttai Camp (2)
- Kuttai Territory (1)
- Kuurcin (2)
- Kuznetz (9)
- K’be-net (1)
- K’klett (1)