Glantri 2E Glantri, 8 miles per hex
The second (and unfortunately last) major boxed set for AD&D 2nd Edition Mystara focused on the Principalities of Glantri, updating the nation to 1013 AC to reflect all the changes that occurred during Wrath of the Immortals and the Poor Wizard’s Almanac series.
The main drastic change is the effect of Alphaks’ meteor strike: the Great Crater, and the ruined principalities around it. Otherwise, the map is a straight redo of GAZ3’s map, right up to the featureless terrain used in neighbouring lands.
Replica Map (June 2018)
Sources
- Glantri: Kingdom of Magic (1995) (PDF at DriveThruRPG)
- Poster map
Map Types
The Atlas of Mystara includes a few fundamentally different types of maps. The colour of the castle wall border on each map shows which category it belongs to.
- Replica maps (white castle border) are exact replicas of primary source maps. They present the world of Mystara as the original source materials depict it, warts and all. No attempt has been made to fix errors of any kind — even typos. As far as possible, replica maps use the same art as the original maps, though in many cases they are colourised. These maps are the main source material of the Atlas of Mystara, forming the base of all of the updated maps.
- Updated maps (green castle border) present the Atlas of Mystara’s consistent view of the world, with all errors, alignment issues, and so on fixed. They use standardised hex art and fonts. Anything not marked as a replica map is an updated map.
- Chronological maps (yellow castle border) provide snapshots of Mystara at the end of a certain year in its publication history. In effect, they are updated maps created from a limited list of sources. The years in question appear in the title of each map.
- Fan-made maps are unofficial maps created by other fan cartographers. As such, they do not follow the Atlas’s castle border colour scheme. The Atlas presents these maps in their original form, with the permission of the cartographers. The Atlas considers these maps secondary sources, and updated maps of areas not covered by official maps make extensive use of them. In a few cases, the Atlas also presents Replica fan-made maps (red castle border).
Gecko
5 June 2018 @ 1:43 am
It’s worth noting that Urmahid’s tower (Skullhorn) apparently shifted 1 hex to the northeast.
Also apparently the borders of the new Bramyra do not include all of the area of the old county of Skullhorn. Did Urmahid have to give up some mountain terrain to get the princely title and the populated lowland area?
Thorfinn Tait
5 June 2018 @ 11:57 pm
The borders are also different in Boldavia and Nouvelle Averoigne. I must confess I haven’t read much of Glantri: Kingdom of Magic for many, many years (if at all?!?) so I don’t know the background here.
Gecko
7 June 2018 @ 4:44 am
Oh wow, yeah, NA & B both gave-up a few suboptimal hexes in exchange for lots of better hexes – an especially large # in NA’s case, while Boldavia apparently annexed all the Boldavian baronies. I hadn’t noticed either of those before. But is Skullhorn the only location to of shifted hexes? Unfortunately this map is, as far as I’m aware, the only one showing the borders and extent of the P. of Bramyra