LoZompatore’s Meriander, 24 miles per hex
This small kingdom in eastern Bellissaria received the least updates in Michele’s project, with just an added road and some terrain embellishment. In his own words from his MMB post:
In the official maps this kingdom has absolutely no roads. I added a road between Alchemos and Cairnport because its really too useful to be ignored. It allows trade between the two cities avoiding to sail around the whole Meriander peninsula.
I did not add any other road, supposing that the ruling class of wizards (Alchemos has a famous magical university) likes the kingdom to be mostly wilderness.
I added some forest hexes and I changed to forested hills some hills in the south, according to PWAI info about wide forests in the south.
Fan-made Map by Michele Carpita (July 2006)

This is an original map created by one of Mystara’s excellent fan cartographers. For more information on the cartographer, including a gallery of all their maps, see also Appendix M: Mappers of Mystara.
Sources
- Dawn of the Emperors (1989) (PDF at DriveThruRPG)
- Wrath of the Immortals (1992) (PDF at DriveThruRPG)
- Poor Wizard’s Almanac (1992)
- Poor Wizard’s Almanac III (1994)
Fan Sources
- Thoughts about Bellissarian maps discussion thread at the MMB, archived at the Vaults of Pandius (July 2006)
- Thoughts about Bellissarian maps by Michele Carpita at the Vaults of Pandius (July 2006)
References
- All of Michele’s maps at the Atlas of Mystara
- Michele’s entry in Appendix M: Mappers of Mystara (upcoming)
- Michele’s author page at the Vaults of Pandius
Chronological Analysis
This is a fan-made map. It was published in July 2006. The updated Atlas version of this map is not yet available. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see the upcoming Let’s Map Mystara 2006.
The following lists are from the Let’s Map Mystara project. Additions are new features, introduced in this map. Revisions are changes to previously-introduced features. Hex Art & Fonts track design elements. Finally, Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
Under Construction! Please check back again soon for updates.
Additions
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Revisions
- XXX —
Hex Art & Fonts
- Hex Art —
- Fonts —
