Savage Coast, 24 miles per hex (1987)
This is a redrawn version of Savage Coast, 22.9 miles per hex (1987), rotating and rescaling it to match the other Brun, 24 mile per hex (1987) regional maps. Since everything west of the Gulf of Hule had to be adapted to the slightly different hex grid, this map is not quite as accurate as the original 22.9 mile per hex map. However, it may be useful for those wishing to avoid dealing with (or handwaving) the 22.9 mile per hex scale.
Of course, future derivations of this area were all based on the 22.9 mile per hex map.
For changes since the previous version (1985), see the post for the 22.9 mile per hex map (1987).
Note: this is a redrawn 24 mile per hex map. For a version based directly on the original 22.9 mile per hex map, see Savage Coast, 22.9 miles per hex (1987).
Chronological Map (May 2022)
This map is part of the Mystara 1987 series of chronological maps. It is an updated map, incorporating all available sources and made internally consistent with other maps in its series. But it only uses sources published in or before 1987.
For more information, see Appendix C: Cartographic Chronology.
Sources
- Mystara 1985
- Dungeon 6 (1987)
- Dungeon 7 (1987)
- GAZ1 The Grand Duchy of Karameikos (1987) (PDF at DriveThruRPG)
Revisions
For detailed notes, see the posts for each individual source map at the links above.
- Hex Art & Fonts — Updated to 1987 standards.
- Rivers — All of the rivers north of the Shady River were expanded in Dungeon 6. I have used the X9 rivers where possible, connecting them to their Dungeon 6 versions at the overlap point, because Dungeon 6’s rivers were slightly displaced.
- Terrain — all the terrain has been redrawn to fit the differently aligned and scaled hex grid, and therefore is slightly different from the original map throughout. The expanded rivers of the Yazak Steppes area had forests along their shores in Dungeon 6. These have been added to the map. On the other hand, Dungeon 6 missed out various details from 1985, such as the hills northwest of Richland. This happened because they were only shown on the non-hex map in X9, so it’s an omission rather than a deliberate deletion.
References
- Let’s Map Mystara 1987 — the original project thread for this map
- The Savage Coast at the Vaults of Pandius