Thibault’s Isle of Dawn, 24 miles per hex
Although he started mapping the Isle of Dawn at 8 miles per hex as early as 1997, Thibault didn’t produce his first 24 mile version until late 2000. As a result, it received upright hex art from the first — although in an interesting twist, the version of Alphatia that appeared in its corner was an older version with rotated art.
September 2001 was a month of major revisions for Thibault, and he didn’t neglect the Isle of Dawn in his updates. First he gave it a new, slightly more subdued palette; then he replaced Alphatia with a newer version.
Finally, in April 2002 he revisited the map one more time, expanding it to include a wider area, with parts of Norwold and the Known World, as well as more of Alphatia — though Ochalea was cropped somewhat.
The map itself is a faithful rendition of the original Dawn of the Emperors 24 mile per hex version of the Isle of Dawn.
Fan-made Map by Thibault Sarlat (April 2002)
Fan-made Maps by Thibault Sarlat (November 2000 & September 2001)
This is an original map created by one of Mystara’s excellent fan cartographers. For more information on the cartographer, including a gallery of all their maps, see also Appendix M: Mappers of Mystara.
Sources
- Dawn of the Emperors (1989) (PDF at DriveThruRPG)
References
- All of Thibault’s maps at the Atlas of Mystara
- Thibault’s entry in Appendix M: Mappers of Mystara
- Thibault’s author page at the Vaults of Pandius
Chronological Analysis
This is a fan-made map. It was published in November 2000 and revised in September 2001 and April 2002. The updated Atlas version of this map is not yet available. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see the upcoming Let’s Map Mystara 2000, 2001, and 2002. (Please note that it may be some time before the project reaches this point.)
The following lists are from the Let’s Map Mystara project. Additions are new features, introduced in this map; Revisions are changes to previously-introduced features; Hex Art & Fonts track design elements; and finally Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
Under Construction! Please check back again soon for updates.
Additions
- Settlements —