Thibault’s Pearl Islands, 8 miles per hex
Thibault worked up the terrain files for a revised version of his Nuar, 8 miles per hex map in mid 2002. At the same time, he worked up the rest of the Pearl Islands, as well as Ochalea. However, Ochalea apparently was not published until the next year, and I can’t find any evidence that the new Pearl Island maps were ever released publicly at all. Nevertheless, the work was done back in 2002: not just converting Nuar to upright hex art, but also converting the rest of the Pearl Islands to 8 miles per hex.
I have combined the files into a single map based on Thibault’s 24 mile per hex maps of the area. While Nuar appeared in its own file, as before, the other islands were all crammed into a single file, likely for later compositing as I have now done.
Unfortunately, since this map never received its own finished version, Thibault never transferred over the rivers, labels, and so on from the previous version. Nevertheless, it remains the most detailed view of the area anyone has produced to date.
Fan-made Map by Thibault Sarlat (July 2002)
This is a composite of original maps created by one of Mystara’s excellent fan cartographers. For more information on the cartographer, including a gallery of all their maps, see also Appendix M: Mappers of Mystara.
Sources
- Dawn of the Emperors (1989) (PDF at DriveThruRPG)
Fan Sources
References
- All of Thibault’s maps at the Atlas of Mystara
- Thibault’s entry in Appendix M: Mappers of Mystara
- Thibault’s author page at the Vaults of Pandius
Chronological Analysis
This is a fan-made map. It was published in 2002. The updated Atlas version of this map is not yet available. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see the upcoming Let’s Map Mystara 2002. (Please note that it may be some time before the project reaches this point.)
The following lists are from the Let’s Map Mystara project. Additions are new features, introduced in this map; Revisions are changes to previously-introduced features; Hex Art & Fonts track design elements; and finally Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
Coming Soon