Geoff’s Klath-T’zarth, 24 miles per hex
Before Geoff detailed the last province of Selhomarr, he took a short side trip back to the site of his very first map: the Adakkian Sound. Here he had situated an ancient town, previously a carnifex stronghold, but now a lizard man town flourishing amidst the somewhat sinister remaining constructions.
Inspired by Michele Carpita’s Platea project, which dealt with an area of Davania close by to the southeast, Geoff revisited his old work and put together a map of the Klath-T’zarth settlement. He posted this to a thread at The Piazza. The map includes various hexes that were little-used in official maps, including dead forest and sparse grasslands. The scale is also rare for Geoff’s maps, as he has tended to work with either 72 mile per hex small scale or 8 mile per hex large scale maps.
Fan-made Map by Geoff Gander (November 2010)

This is an original map created by one of Mystara’s excellent fan cartographers. For more information on the cartographer, including a gallery of all their maps, see also Appendix M: Mappers of Mystara.
Sources
- Original work
Secondary Sources
- Geoff’s Adakkian Sound, 72 miles per hex (1996-1997)
- LoZompatore’s Platea Area (October 2010)
- LoZompatore’s Platea, 72 miles per hex (October 2010)
- Re: Klath-T’zarth (setting renovation thread) discussion thread at The Piazza (November 2010)
References
- All of Geoff’s maps at the Atlas of Mystara
- Geoff’s entry in Appendix M: Mappers of Mystara
- Geoff’s author page at the Vaults of Pandius
Chronological Analysis
This is a fan-made map. It was published in November 2010. The updated Atlas version of this map is not yet available. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see the upcoming Let’s Map Mystara 2010. (Please note that it may be some time before the project reaches this point.)
The following lists are from the Let’s Map Mystara project. Additions are new features, introduced in this map. Revisions are changes to previously-introduced features. Hex Art & Fonts track design elements. Finally, Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
Coming Soon
