GAZ5 Alfheim, 8 miles per hex
All of Alfheim’s rivers flow towards the sump & weir, marked on the map as a spiral. From there, they drain underground. GAZ5 unfortunately continued GAZ2’s trend of not marking villages on the map. It introduced two new symbols for good and bad magic points, and used a palette change for the great home trees of the Canolbarth Forest.
Replica Map (December 2020)
Sources
- GAZ5 The Elves of Alfheim (1988) (PDF at DriveThruRPG)
- Poster map (Cartography by Dave Sutherland, Dennis Kauth)
Chronological Analysis
This is Map 82. It was published in March 1988. The updated version of this map is available here. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see the upcoming Let’s Map Mystara 1988.
The following lists are from the Let’s Map Mystara project. Additions are new features, introduced in this map; Revisions are changes to previously-introduced features; Hex Art & Fonts track design elements; and finally Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
Under Construction! Please check back again soon for updates.
Additions
- Settlements —
- Terrain —
Revisions
- Settlements —
- Terrain —
Hex Art & Fonts
- Symbols — Gazetteer series standard. New symbols for Good Magic Point (a white tree), Bad Magic Point (a red skull and crossbones), and Great Home Trees (heavy forest with the trees in a darker shade of green).
- Fonts — Feinen throughout.