Thibault’s Denagoth, 24 miles per hex 1998
This was Thibault’s first pass on the Denagoth area — one of the problem spots that was surely holding back his attempts to map the rest of Brun. There were a number of problems with X11’s map, and it’s plain to see here that Thibault had already started working through these. Specifically, X11 had Ethengar and Ostland misaligned, with a missing column of hexes, but Thibault noticed and restored this.
However, the biggest problem was of course the total incompatibility between X11 and CM1 in southern Norwold, which is to say the northeastern quarter of this map. Thibault had not yet tackled this, although that would soon change.
Otherwise, it’s a nice update of X11’s map, adding some details to the Known World from their respective Gazetteer maps. I’m not sure where the section of terrain north of Gereth Minar comes from; it may be that it’s Thibault’s original design.
Fan-made Map by Thibault Sarlat (January 1998)
This is an original map created by one of Mystara’s excellent fan cartographers. For more information on the cartographer, including a gallery of all their maps, see also Appendix M: Mappers of Mystara.
Work in progress map: This map is incomplete. It appears here in the most recent state available, but it may be missing certain elements.
Sources
- X11 Saga of the Shadow Lord (1986) (PDF at DriveThruRPG)
References
- All of Thibault’s maps at the Atlas of Mystara
- Thibault’s entry in Appendix M: Mappers of Mystara
- Thibault’s author page at the Vaults of Pandius
Chronological Analysis
This is a fan-made map. It was published in 1998. The updated Atlas version of this map is not yet available. See also Appendix C for annual chronological snapshots of the area. For the full context of this map in Mystara’s publication history, see the upcoming Let’s Map Mystara 1998. (Please note that it may be some time before the project reaches this point.)
The following lists are from the Let’s Map Mystara project. Additions are new features, introduced in this map; Revisions are changes to previously-introduced features; Hex Art & Fonts track design elements; and finally Textual Additions are potential features found in the related text. In most cases, the Atlas adopts these textual additions into updated and chronological maps.
Coming Soon