Thorf's Secret Project: Stage One
A recreation of the Mystara Message Board thread that started the Atlas of Mystara project, with restored links and images.

  #331  
Old 11 April 2005, 03:26 PM
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Wow, talk about a busy weekend. Thank god weddings are a once in a lifetime event.

Dragon 192 Nimmur, 8 miles per hex, Apr 2005
  #332  
Old 12 April 2005, 04:34 PM
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Smile Tuesday's Map

Dragon 196 Black Orchid Tribeland, 8 miles per hex, Apr 2005
  #333  
Old 13 April 2005, 02:45 PM
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Wallara, Jibaru, Nimmur and the Orc's Head Peninsula, 8 miles per hex, Jun 2005

Last edited by Thorf : Today at 04:27 PM. Reason: Fixed the map URL
  #334  
Old 13 April 2005, 02:50 PM
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All I can say is, you've introduced me to parts of the Known World / Mystara that I did not know existed. I don't have anything other than the Gazetteers, and the X1 module. I really appreciate your efforts.

And Congratulations on your wedding.

GW
  #335  
Old 13 April 2005, 05:08 PM
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Default About Nimmur

IIRC, Um-Shedu should be separated from the rest of Nimmur, since it's been retaken by the Enduks and it's used as a spearhead to cause problems to the manscorpions.... or did this happen AFTER AC 1009?? I can't remember offhand...

And again, congrats on your wedding, Thorf!
Are you still planning it or did you actually get married last week?
  #336  
Old 13 April 2005, 06:45 PM
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Thanks guys! My wedding is in fact on the 8th of May, although we will be visiting the city hall to actually get married on the 22nd of April - next Friday!

I think you're right about Um-Shedu, Marco. All the sources seem to say it was captured "recently" and "within the last decade". It looks like it was a Savage Coast setting development. So this map is correct for 1000 AC, but I'll have to change it for the later dated versions. Thanks for pointing this out, because I had never heard about it before. I guess I really need to get round to reading the Red Steel/Savage Coast stuff!
  #337  
Old 13 April 2005, 10:16 PM
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Quote:
Originally Posted by Graywolf-ELM
All I can say is, you've introduced me to parts of the Known World / Mystara that I did not know existed. I don't have anything other than the Gazetteers, and the X1 module. I really appreciate your efforts.

Want to know more about the Savage Coast?

You can download the Savage Coast products for free at:
http://www.wizards.com/default.asp?x=dnd/dnd/downloads.

Just scroll down to where it says Savage Coast. Make sure you download the stuff under Mystara aswell.

Enjoy!

Håvard
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  #338  
Old 14 April 2005, 12:18 AM
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Quote:
Originally Posted by havard
Want to know more about the Savage Coast?

You can download the Savage Coast products for free at:
http://www.wizards.com/default.asp?x=dnd/dnd/downloads.

Just scroll down to where it says Savage Coast. Make sure you download the stuff under Mystara aswell.

Enjoy!

Håvard

Cool, thanks for the pointer. I'll have my DSL humming tonight.

GW
  #339  
Old 14 April 2005, 10:13 AM
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Quote:
Originally Posted by DM
IIRC, Um-Shedu should be separated from the rest of Nimmur, since it's been retaken by the Enduks and it's used as a spearhead to cause problems to the manscorpions....

It's only the city; Wouldn't a border designate that they own the whole hex?
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  #340  
Old 14 April 2005, 10:59 AM
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Quote:
Originally Posted by Culture20
It's only the city; Wouldn't a border designate that they own the whole hex?

Not necessarily - to me it just indicates that some part of that hex is separate. (And I'm sure they "own" some land around the city, too, in the sense that they've gotta patrol it to stop people sneaking up on them.) I always figure the hex borders are rounding up.
  #341  
Old 14 April 2005, 03:56 PM
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We're approaching the end of the Dragon Savage Coast maps. Just a few more to go after this.

Dragon 196 Orc's Head Peninsula, 24 miles per hex, Apr 2005

Last edited by Thorf : Today at 04:29 PM. Reason: Fixed the map URL
  #342  
Old 15 April 2005, 07:29 AM
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Talking Friday's Map

A little early, but I don't know if I'll have time later today, so here it is. See you next week!

Dragon 200 Arm of the Immortals, 24 miles per hex, Apr 2005
  #343  
Old 18 April 2005, 02:47 PM
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Arm of the Immortals and Orc's Head Peninsula, 24 miles per hex, Jun 2005

Last edited by Thorf : Today at 04:30 PM.
  #344  
Old 18 April 2005, 02:56 PM
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So, that's the end of the Princess Ark maps. (Those of you who have been paying close attention will note that I actually have yet to do the Yavdlom map. ) The next stage will be to start enhancing them with the info provided in Red Steel.

I'll be posting two more maps tomorrow and Wednesday, and if I have time one last one on Thursday. But on Thursday my father arrives, and I'll be extremely busy with him, wedding plans (I'm making the cake myself!), etc. for the next three weeks. So I'm going to take another break from posting maps.

I hope to resume posting in mid-May
, at some point after my wedding on the 8th.
  #345  
Old 18 April 2005, 06:17 PM
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One minor spelling thing: It's Suma'a and not Suma's

Apart from this: ENJOY your wedding Thorf! We'll leave here best wishes on the 8th of May for you to read when you'll log in after your honeymoon is over
  #346  
Old 18 April 2005, 06:33 PM
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Quote:
Originally Posted by DM
One minor spelling thing: It's Suma'a and not Suma's

Apart from this: ENJOY your wedding Thorf! We'll leave here best wishes on the 8th of May for you to read when you'll log in after your honeymoon is over


I actually noticed that mistake as I posted the map on Friday, and I as wondering how long it would take for someone to notice. Marco takes the prize!

Thanks for the wedding wishes! When all is said and done, there will doubtless be some pictures on my web site for anyone interested. (Sometimes there are nice advantages in having a photographer for a father. )

By the way, the registry office bit is actually this Friday, the 22nd. ... ...
  #347  
Old 18 April 2005, 09:53 PM
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Exclamation Illustrator CS Files

I just updated the mapping files for use with Illustrator CS on my homepage. They include all sorts of little goodies now.

You can see them at my mapping tools page.
  #348  
Old 18 April 2005, 11:44 PM
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Talking A little bonus

For a while now, I've been considering implementing the palettes from the original maps in my replica
maps. In most cases, I already have scans of the originals which can be used as sources for the
palettes. It takes a bit of fiddling to do, but in general it's not that hard, and if I were to do it en masse,
I could streamline the process.

So, as a little experiment, I decided to give it a try. I think the result was rather interesting. If you
have access to the original map, please take it out and have a little compare with my map below. Screen
and print are of course inherently different, but I think you'll be surprised at the similarity nonetheless.

Wrath of the Immortals Known World 1004 AC, 24 miles per hex, Apr 2005 (Original Palette version)
  #349  
Old 19 April 2005, 06:03 PM
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Lightbulb Tuesday's Map

A while ago I realised that I was wrong about there being no 24 mile per hex Known World map between the Expert Set and Wrath of the Immortals. I had forgotten the Rules Cyclopedia map, which is an updated version of the Expert Set map.

Rules Cyclopedia Known World, 24 miles per hex, Apr 2005
  #350  
Old 19 April 2005, 11:26 PM
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Awesome maps Thorf! (as usual)

I thought Corran keep was on the Darokin side, but I guess I was misremembering....

I didn't realize the Isle of Dredd was this far west. Something I would like to see is a map covering both sides of the straight between the KW and the IoD. I think it would make sense if this sea functions like a Mystaran Mediterrean Sea. I always wanted a map showing that. If it could go as far south as to cover the eastern Thanegioth and Ochaela aswell that would be cool. Anyways, thats for later I suppose as I'm guessing you have more maps in store for us as part of your project....

Håvard
  #351  
Old 20 April 2005, 02:03 PM
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Quote:
Originally Posted by havard
Something I would like to see is a map covering both sides of the straight between the KW and the IoD. I think it would make sense if this sea functions like a Mystaran Mediterrean Sea. I always wanted a map showing that. If it could go as far south as to cover the eastern Thanegioth and Ochaela aswell that would be cool. Anyways, thats for later I suppose as I'm guessing you have more maps in store for us as part of your project....

That's a map I'd like to see too. In 24 mile per hex, it's not especially hard to make, and will be coming in the relatively near future I hope. 8 mile per hex will take a bit longer...
  #352  
Old 20 April 2005, 02:30 PM
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If you've got good bandwidth and quite a bit of RAM (to open an image this size), there's an image that Thibault made of most of Mystara at 24 miles per hex. It's one of the controversial ones that fills NW Brun, and extends the size of Hule, but it's still a neat map. You could probably look at that for the straight until Thorf makes something similar.
(not attached as an image since it's 2.9 GB)
http://www.mystara.addr.com/maps/mystara/mystara_24m.png
  #353  
Old 20 April 2005, 02:48 PM
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I thought this would be appropriate to end my second run of maps. Tomorrow will be the combined version
of Iciria!

Southern Iciria, 40 miles per hex, Apr 2005
  #354  
Old 20 April 2005, 10:04 PM
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It looks like I might not have time to post this tomorrow, so here it is early!

Iciria, 40 miles per hex, Apr 2005
  #355  
Old 20 April 2005, 10:15 PM
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Default Full map of Iciria

It actually took quite a lot of fiddling to join up the two Hollow World maps. A couple of rivers were off, but it was clear which version was more correct in both cases. The major problem came with the Merry Pirate Seas and the Traldar Kingdoms, though.

I had never noticed just from looking at the maps, but that whole region is quite different on each map. The coastline is different, and even the positioning of some towns is different. It's all a bit of a headache.

In the end, I took the map from the first Poor Wizard's Almanac and used it to solve the issue, retracing the coastline from it. The result is somewhat of a compromise between the two maps, although it seems the southern map was always more accurate.

The next step for this map, in the long run, is to overlay it with the Hollow World world map and use it to fill in the missing parts of Iciria, and of course the rest of the continents too. First attempts at lining up the two maps have proved a little difficult, which might indicate that the hex map and the world map are not fully accurate. For now it's too early to tell for sure, though.

So, this brings my second batch of maps to an end. If all goes well, I will start posting maps again in the middle of May. Please keep your fingers crossed!

Thanks for sticking with me this far.
  #356  
Old 20 April 2005, 11:01 PM
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Quote:
Originally Posted by Thorf
I just updated the mapping files for use with Illustrator CS on my homepage. They include all sorts of little goodies now.

You can see them at my mapping tools page.

Thorf, I'm having some trouble with your files. I downloaded both versions over the weekend, and just now downloaded your updated version for CS. In CS the only files that work OK are the templates (prev. one was green hexes, new one is blank hexes). The other files open, but nothing shows after opening them! I was able to open your 8.0 file in CS and use those hexes, but I'm eager to see all the goodies for CS!

Has anyone else had issues with this?

Anyone have any idea what might be causing this?

Any help would be much appreciated!

Dan
  #357  
Old 21 April 2005, 12:12 AM
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Quote:
Originally Posted by Thorf
So, this brings my second batch of maps to an end.

And what a grand ending! Iciria!

Well, best wishes!

GP
  #358  
Old 21 April 2005, 12:27 AM
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Have a great couple of weeks, Thorf.

Best wishes for this Friday and May 8th!
  #359  
Old 21 April 2005, 10:27 PM
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Quote:
Originally Posted by DanEustace
Thorf, I'm having some trouble with your files. I downloaded both versions over the weekend, and just now downloaded your updated version for CS. In CS the only files that work OK are the templates (prev. one was green hexes, new one is blank hexes). The other files open, but nothing shows after opening them! I was able to open your 8.0 file in CS and use those hexes, but I'm eager to see all the goodies for CS!

I think I know what you're doing wrong. The files for symbols, swatches, patterns, and so on - everything other than the template file - need to be loaded up from their appropriate control panel. For example, to load the symbols, click on the symbol palette, then on the menu arrow at the top right of that panel. At the bottom is a "Load symbol palette..." command, which you can use to bring up extra symbol palettes. You can then make that palette persistent, or just add all of the symbols to your document's main symbol palette.

In other words, those extra files are not in fact full Illustrator files at all. All they contain is the palettes, which is why they appear blank.

Your feedback answers a question I was wondering about, which is how well my template transfers to other computers. It seems that a better idea would be to simply add all the symbols to the template's symbol palette, rather than storing them in different files. However, doing that makes choosing symbols very clumsy.

I hope that helps you to get things working!
  #360  
Old 22 April 2005, 05:59 AM
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Thanks for all the great maps and best wishes for tomorrow!

:-) Jesper