Thorf's Secret Project: Stage One
A recreation of the Mystara Message Board thread that started the Atlas of Mystara project, with restored links and images.

  #391  
Old 19 May 2005, 01:41 AM
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Default Alatians

Just a quick note to share an idea on the Alatians we had over the Italian MMB: they are prolly the homeland of the original Alasiyans (see the similarity in the names?), who were enslaved by Nithians when they settled Thothia and were then deported in part to mainland Nithia and Thothia.
After Nithia's downfall, the Alphatians claimed the isles which were pretty devoid of their former inhabitants, subjugated the few Alasiyans still living there and renamed them..
  #392  
Old 19 May 2005, 02:18 AM
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Quote:
Originally Posted by DM
Just a quick note to share an idea on the Alatians we had over the Italian MMB: they are prolly the homeland of the original Alasyians (see the similarity in the names?), who were enslaved by Nithians when they settled Thothia and were then deported in part to mainland Nithia and Thothia.
After Nithia's downfall, the Alphatians claimed the isles which were pretty devoid of their former inhabitants, subjugated the few Alasyians still living there and renamed them..

Never even thought of that remarkable similarity between the names! I am no expert on Ylari history, but I like your (or the Italian) theory!

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  #393  
Old 19 May 2005, 04:25 AM
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I'll second the note on the names- I hadn't ever thought about the similarities, either. I think it's too often forgotten that the Alasiyans were not the original Nithian peoples of Ylaruam (even by designers- Aaron Allston's Hollow World Nithians don't "look" much like the description of the outer world Nithians from Gaz2), and that they came from the Isle of Dawn originally. Your idea works out pretty well, I think.

Gonna have to go back and re-look at some of my Isle of Dawn histories now.
  #394  
Old 20 May 2005, 02:55 AM
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Thorf,
I am sure you have gotten enough requests already to keep you busy for months to come, but I just realized I hadn't asked for maps of Blackmoor yet!

I'd love to see some, probably based off the DA-series though in the style that you have developed. Would be awesome!

Håvard
  #395  
Old 20 May 2005, 03:50 AM
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I have actually had a brief look at the Blackmoor maps, but they are somewhat daunting, to say the least. The style makes it a little difficult to convert them to "standard" hex maps, though not impossible I think.

I would love to see a proper Blackmoor hex map, though... Somehow it would tie it all in to Mystara much more for me to have Blackmoor mapped in the same classic Mystara style.

But yeah, Blackmoor is currently at the same place on my list as PC3, i.e. in the "requires a ton of work to do" pile.
  #396  
Old 20 May 2005, 03:54 AM
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Quote:
Originally Posted by Thorf
I have actually had a bried look at the Blackmoor maps, but they are somewhat daunting, to say the least. The style makes it a little difficult to convert them to "standard" hex maps, though not impossible I think.

I've been working on a BM map myself. The main problem is the vast amount of rivers, lakes and tiny islands which take about forever to draw or trace. Andrew did a good job on an hex version once though.

Quote:
I would love to see a proper Blackmoor hex map, though... Somehow it would tie it all in to Mystara much more for me to have Blackmoor mapped in the same classic Mystara style.

My thoughts exactly

Quote:
But yeah, Blackmoor is currently at the same place on my list as PC3, i.e. in the "requires a ton of work to do" pile.

Well, at least it is in there somewhere!

Edit: On second thought, it might be easier making one based on the new Blackmoor map which can be found over at www.zeitgeistgames.com

Håvard
  #397  
Old 20 May 2005, 04:02 AM
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Quote:
Originally Posted by I
Edit: On second thought, it might be easier making one based on the new Blackmoor map which can be found over at www.zeitgeistgames.com

Hmmm...
Looks like it is no longer there...
Here it is:
Blackmoor by Zeitgeist Games
  #398  
Old 20 May 2005, 07:47 AM
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I was looking at the map of Blackmoor that Havard posted, and although I've seen it before, I hadn't noticed that there is a forest at the top center called "Malfera Forest". Is this named after those creatures from the Dimension of Nightmares, or is it "just a name"?
  #399  
Old 30 May 2005, 06:39 PM
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Post Round Three

Havard, sorry my reply is so late. That map should be a big help, I think. Using it in combination with the old maps could make things a bit easier...

To get back to the topic of the thread - sorry to keep you all waiting. I'm finding that my mapping time is less than before, but the maps are generally much bigger (whole poster maps rather than individual countries). I don't know if I'll be able to continue the momentum of the last two daily postings earlier in the year, in which case I may just decide to post maps as I get them done, hopefully one every few days.

In regards to methods of posting the maps, it has been suggested that linked thumbnails are preferable to the full maps in the thread, but I'm not convinced of this. I find it very useful to be able to scroll up a bit and see the map while we discuss it, and I've also caught a lot of errors that way. Any opinions?

For now, here is the Alatians map, as promised. This map is a replica of the black and white map in the Dawn of the Emperors sourcebook. I will probably post my full updated version of the Alatians map on Wednesday.

One last note - personally I find the Alatian village names to be much more reminiscent of the adjacent Thothian names (and the Hollow World Nithian names) than the Alasiyan names...
  #400  
Old 30 May 2005, 06:40 PM
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Talking Post 400: The Alatian Islands

Dawn of the Emperors Alatian Islands, 24 miles per hex, May 2005
  #401  
Old 30 May 2005, 07:06 PM
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Quote:
Originally Posted by Thorf
Havard, sorry my reply is so late. That map should be a big help, I think. Using it in combination with the old maps could make things a bit easier...


Happy to be of service!

The main difference between this map and the older ones that I can tell is that the city of Marban is missing, as is the river just north of it. They are supposed to be more or less where the "The North" logo is right now.

Nice work on the Alatians by the way!

Håvard
  #402  
Old 31 May 2005, 07:50 AM
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Quote:
Originally Posted by Thorf
...I may just decide to post maps as I get them done, hopefully one every few days.

Whatever works for you is great! NEW MAPS

Quote:
I find it very useful to be able to scroll up a bit and see the map while we discuss it, and I've also caught a lot of errors that way. Any opinions?

I don't mind the large ones. I save them all in my "Thorfinn's Maps" folder anyways.
  #403  
Old 31 May 2005, 09:21 AM
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Quote:
Originally Posted by Hugin
I don't mind the large ones. I save them all in my "Thorfinn's Maps" folder anyways.

Me too, but as I have a lot of the ESD's, I also save the maps in the relevant folder as well.

I don't mind the large maps, and I'm on 56k dial-up at home.
  #404  
Old 31 May 2005, 10:21 AM
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I don't mind the large maps at all- its nice to see them right when you open the thread.

Glad to see you back Thorf! I hope married life is treating you well
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  #405  
Old 31 May 2005, 12:34 PM
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Talking Replica Map - Ochalea and the Pearl Islands from Dawn of the Emperors

Dawn of the Emperors Ochalea and the Pearl Islands, 24 miles per hex, May 2005
  #406  
Old 31 May 2005, 12:39 PM
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Tomorrow I'll post the updated version of the Alatians, Ochalea and the Pearl Islands. The best coastlines were on the Isle of Dawn map, as were the names of many of the settlements. Also many villages were marked on that map too.

Following that, Thursday will be the Isle of Dawn map itself. I'm still working on the updated version, but if I get it done in time it'll be up on Friday. The Dawn of the Emperors Isle of Dawn map, while it is the most detailed map available (other than the fragment shown on TM2), unfortunately misses out most of the dominion boundaries and names. And as far as I can see, the only source for them for 1000 AC is errata published in Dragon Magazine. The version I have from the CD-ROM archive is in black in white, too, though I seem to remember it was in colour...

Any thoughts on other sources for the Isle of Dawn in AC 1000?
  #407  
Old 31 May 2005, 07:47 PM
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Well, of course the best one (bsides DotE and TM2) is the map you can find in M5, Talons of Night adventure module. You've got a nice view of the Thothian plateau too, with details on the aranea, elven and phanaton settlements.

Oh and there was also a map in PWA 2 IIRC, although it was way too large as a scale for being useful to you, I think.

Btw, I'll second Traianus's question: how's your married life going?
  #408  
Old 1 June 2005, 12:03 AM
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Talking Hi Marco

Funny, I've been whiling away the hours this evening reading through your "author page" at the Vaults. I don't think I ever noticed that you posted the results of the Alignment Project! That was way back in 1998... Anyway I'm glad, because I had thought it had been lost on one of my old dead hard drives.

I also noticed that you compiled a list of Mystaran Universities a long time ago, which coincidentally I had been working on lately. I have at least one that you overlooked, so I'll probably post a revised version - eventually.

Anyway, yes I have a number of maps from M5 to work with. The Valley of the Dawn map is rather nice, giving an awful lot of detail in huge 24 mile hexes. More than enough to easily make an 8 mile per hex map of that area. Unfortunately the Lands of the Aranea map suffers from two curses: a horrible 3 mile per hex scale (no!! I can see the nightmares starting already!!) coupled with hexes turned on their sides, the bane of all mappers. Madness I tell you!!

Ahem...

The Poor Wizard's Almanac map does actually give the main information I'm interested in, which is to say the borders, but unfortunately it doesn't really solve the problem since I'm primarily interested in info for 1000 AC - for now.

Still, I might be able to put something together...

Married life is very good. Thank you for asking! With any luck the rest of this year will be a lot less eventful than the first half has been. The big goal for now is to save up for going home to Orkney next year to have another wedding there.
  #409  
Old 1 June 2005, 12:42 AM
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Talking Hi there Thorf, ole pal!

Actually the borders in PWA are pretty useful, since they have not changed from 1000AC, you can safely assume they're the same!

The Alignment project, yes I finished it and have been using it through all these years! I revised it a bit and generally it is always well accepted by players

As for double marriage, go for it! I'm going to get married again this June too, obviously to the same woman :p
After the first civil marriage was held in my town's hall, the most important ceremony (the religious marriage) is planned for 19th of June. Unfortunately we already had our honeymoon (a 1-week trip to Yucatan - Mexico, whoohoo!), so this time the great lunch after the ceremony will be our only solace. :p
  #410  
Old 1 June 2005, 01:58 PM
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Talking Updated Map - Ochalea, the Pearl Islands and the Alatian Islands

The Alatian Islands, the Pearl Island and Ochalea, 24 miles per hex, May 2005
  #411  
Old 1 June 2005, 03:12 PM
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Absolutely stunning work! And no doubt it will prove very useful to all concerned... now the question is if you intend to make updated maps for 1010 and beyond?

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  #412  
Old 1 June 2005, 05:24 PM
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Quote:
Originally Posted by DM
Actually the borders in PWA are pretty useful, since they have not changed from 1000AC, you can safely assume they're the same!

Ah, well that is very good to know! I thought that maybe with the sinking of Alphatia and the changing empires the borders had been moved around a bit.

Quote:
The Alignment project, yes I finished it and have been using it through all these years! I revised it a bit and generally it is always well accepted by players

Have you posted the revised version recently? I'd love to see what your current version is like.

Also I'm very glad to hear that you've been putting it to good use.

Quote:
As for double marriage, go for it! I'm going to get married again this June too, obviously to the same woman :p
After the first civil marriage was held in my town's hall, the most important ceremony (the religious marriage) is planned for 19th of June. Unfortunately we already had our honeymoon (a 1-week trip to Yucatan - Mexico, whoohoo!), so this time the great lunch after the ceremony will be our only solace. :p

Hehe, we're both double marriage guys then it seems... When was your civil marriage, though? A few months ago, a year ago or what? Also, what is your wife's name?

Wow, Mexico. Was it more like the Savage Coast, the Azcan Empire or what? As for us, we're not likely to be honeymooning until next year, when we're thinking of going somewhere on the way home from Orkney to Japan. Somewhere in Europe would be nice, but if we make it America then we can have a round the world trip at the same time.

Quote:
Originally Posted by RPGpundit
Absolutely stunning work! And no doubt it will prove very useful to all concerned... now the question is if you intend to make updated maps for 1010 and beyond?

Thanks. And the answer is yes. But not until I have most of the maps laid down for 1000 AC. After that, I plan on making quite a lot of different versions to show various different stages, obviously including the 1010 AC setting.
  #413  
Old 1 June 2005, 09:26 PM
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First a question about the maps: where did you get all thos Thothian sounding names for those villages in the Alatians? I have never seen them before!!

As for my private life, my wife's name is Federica, we married on the 8th of January (my birthday!) this year, and we had a great time in Yucatan! It's more like Azca with lots of paradise island-like resorts here and there actually; stunningly beautiful!
I even went to Chichen Itza (the Mouth of the Water Mage's Well in Mayan) climbed atop the ziqqurat, visited a real tlachtli court and saw a tlachtli game which included a fiery ball!
Hope you have a nice time with your wife while waiting for your honeymoon, and be careful to choose something which both of you can enjoy
Ah, and if you come to Italy, don't forget to let me know! I want to shake hands with your wife and congratulate you both.. and offer you a great tour of typical Italian tastes.. :p
  #414  
Old 1 June 2005, 09:36 PM
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Quote:
Originally Posted by DM
First a question about the maps: where did you get all thos Thothian sounding names for those villages in the Alatians? I have never seen them before!!

They are featured on the Dawn of the Emperors Isle of Dawn poster map - and nowhere else.

Wow, congratulations! I didn't realise it was quite so recent, although I do remember you saying you were just back from your honeymoon in January. Your trip sounds like it was wonderful - I'd love to see a real ziggurat and meet some of the people there now.

Thanks for the invitation! I will definitely impose on your hospitality one of these days. There is so much in Italy that my wife and I want to see! As to when, unfortunately that is a little more vague.
  #415  
Old 2 June 2005, 09:29 AM
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Talking Replica Map - The Isle of Dawn

Dawn of the Emperors Isle of Dawn, 24 miles per hex, May 2005
  #416  
Old 2 June 2005, 10:22 AM
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Talking A spelling error?

A beautiful map Thorf - as usual - but shouldn't the Strair of Dawn read as the Strait of Dawn?

:-) Jesper
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  #417  
Old 4 June 2005, 12:49 AM
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Quote:
Originally Posted by Spellweaver
A beautiful map Thorf - as usual - but shouldn't the Strair of Dawn read as the Strait of Dawn?

Thanks! I corrected my version, and it will get uploaded at my next upload session.

Today's map is a little special, since it deviates from my standard hex maps. It was a lot of fun to do, and at 10 minutes to midnight local time, I only just got it done for today!

The Isle of Dawn updated map will take a bit longer... I'll give you an update on daily map postings after the weekend, when I see how much I have got done.
  #418  
Old 4 June 2005, 12:51 AM
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Talking Replica Map - The Master Set Map

Master Set Outer World, Jun 2005
  #419  
Old 4 June 2005, 06:32 AM
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Lightbulb Fun with world maps

I've been playing around with all the coast outlines I have done up until now, to see how compatible they are with each other. Since the start of my project, I've been very careful to try to keep everything consistent, and to use the best sources for each part of the maps. As a result, I now have an accurate-as-can-be coastline for the region from the Great Waste to the Isle of Dawn and the Alatians.

Try and fit that area onto one of the two existing world maps (Master Set and Hollow World/Cyclopedia), however, and it seems that the world maps do not fit with the hex maps very well at all. For example, a simple visual comparison will show that the Isle of Dawn is in fact totally different on the two world maps - the proportions of each section are completely different!

I previously noticed this with Savage Coast maps, because I had to rotate the line art map in order to fit it on to the hex maps. Both maps nevertheless had straight up marked as north.

All this is very confusing, but the real problem is going to come when I try to develop areas of Mystara that have not been officially mapped. When the world maps are the only sources, and yet the world maps are effectively incompatible, what is a cartographer to do?

This of course leads me to wonder what Thibault, Geoff and the others have done to tackle this problem. It seems possible that they didn't notice or just didn't worry about it. Possibly I am the first Mystaran cartographer to date to attempt this level of accuracy between scales, because up until now I don't think anyone else has had access to such a flexible mapping system.

In any case, if anyone has any comments or advice about this situation, I'd love to hear them.
  #420  
Old 5 June 2005, 12:36 AM
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Lightbulb Mapping the Edge!

Hi, new to the Community. The maps are excellent work.

When mapping a globe, remember that the surface area you projecting as a flat map, is curving away and outwards the further north from the equator you travel. Due to a globe curving away from the viewer in two directions This might lead you to create a greater surface area further north then what really is. Placing all the maps together are more likely to create a tube then a globe if projected if not careful and not compensating for.
How to compensate using the Hex system, will need some creative thinking and may not be possible to eliminate entirely. The problem will be even greater at the poles with it folding in on itself leading to the hollow world.